So, how does province growth work in this game anyway?
Well basically it works like this (idea happily stolen from another norwegian GM
from a campaign he've run).
Growth Multiplier: To reach next level, a province needs to grow a number of GBs equal to next level times the growth multiplier. Provinces in hostile climates take longer to develop than provinces in more pleasant areas.
Every Fall, there is a natural growth of +1. Of course over the years things might have happened to reduce the growth (unnatural reduction).
Climate Zone |
Growth Multiplier | Description |
Arctic | 9 | |
Sub-arctic | 7-8 | Thaele |
Cold temperate | 5-7 | Rjurik, Vosgaard |
Temperate | 4-6 | Anuire |
Hot temperate | 3-5 | South Coast, Khinasi |
Sub-tropical | 4-6 | Aduria |
Tropical | 5-7 |
So a province 4/1, which basically is a province size 4, would have
growth-points behind them. Now lets take the province of...Caercas in Roesone as
an example.
Caercas is: (4/1) [3/20] at the start of the game. What does the brackets mean?
Well the next level for Caercas is 5. And the last number in the brackets are 4.
From this we can gather that the growth-multiplier for Caercas is 4. The first
number (3) is how far into that one has gotten. When Fall taxation comes, that
number goes up (to 4 in this case). If plague, leavies killed, lots of war back
and forth, riots over time, or people finding good reasons to move away in
numbers, that number would go down.
If the number goes below 0, the province goes down a level (in the example of Caercas down to 3). If the number goes above whats needed, it goes up (again, in the example of Caercas up to 5).
Hopefully that should have explained it well and good to satisfy you all :D
If not, write to the FAQ holder (player of Caine) and have him add something
about it.