Granted Power: You have the spell-like ability to inspire allies, giving them a +1 morale bonus to saving throws against fear and charm and a +1 morale bonus to attack rolls and weapon damage rolls. Allies must be able to hear you speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to your Charisma bonus, and may be used once per day. This bonus increases to +2 at 5th level and +3 at 10th level.

Nobility Domain Spells
1 Divine Favor
2 Enthrall
3 Magic Vestment
4 Discern Lies
5 Greater Command
6 Geas/Quest
7 Repulsion
8 Demand
9 Storm of Vengeance